#ifndef ACTOR_DESC_H_
#define ACTOR_DESC_H_

#include "level_object_desc.h"

namespace rpg {

	struct ActorDesc {
		LevelObjectDesc levelObjectDesc;
		Ogre::SceneNode *ogreSceneNode;
		Ogre::String idleAnimationName;
		Ogre::String walkAnimationName;
		Ogre::Real maxMoveSpeed;
	};

}

#endif /* ACTOR_DESC_H_ */
